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The Monsterverse Addon includes movies including Godzilla (from 2014), Kong Skull Island (from 2017), Godzilla King of the Monsters (from 2019), and Godzilla vs....
Nico's Cave Expansion

Nico’s Cave Expansion

The Mermaid Addon

Avatar Addon addon adds the four nations bending abilities from the show Avatar the last Airbender (ALTA or atla)! Create realms, and customize the addon to fit your playstyle using the in-game settings.

Creator: GlitchyTurtle32 (Youtube)

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When you start out with avatar addon, nothing will happen. First, you will have the bending scroll in your hotbar upon entry into the world. After that, you can choose your bending by opening it (long press or right click). The options are avatar, fire, earth, water, air, and human (normal vanilla Minecraft, with the ability to learn chi-blocking).

When you pick a bending style, nothing will happen either – you need to choose your moves for each of your “slots”. For instance, if you sneak then punch you will use whatever move is bound to slot 4. Let’s say you are an Airbender and used the scroll to set slot 4 to Air Blast – when you sneak and punch, you will use Air Blast. You can use your scroll to bind moves to slots. Just right-click/long press on your scroll, and click on the sub-menu button “Choose Slots”. Try picking slot 4 first(remember to click on submit after all slots choice have been filled), since it’s the simplest. Eventually, you’ll have your slots memorized, and a set of 4 moves you like best. These 4 that you have “slot-loaded” are what make you different from other benders of the same type.

Each type of bender will have a different moveset, and each individual bender will have an even more varied set of moves. As you level up, you get access to more moves. To level up, simply go about as normal – using moves will help you level up, but don’t try to afk, it won’t work. Sometimes, bending can get annoying while just going about your normal tasks, so you can turn it off for a bit by holding arrows in your off-hand, or by typing right clicking/long pressing the scroll and then clicking/tapping settings and clicking/tapping the button that says “Enable Bending”.

The moves and abilities of these classes are outlined below, and also through the bending scroll with the “Bending Info” section.

Have fun playing!

New UI!

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Special Chat Features:

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Airbenders:
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Overview:
Airbenders are centred around avoiding and then countering with a powerful counterattack. It concentrates on speed and evasion, forgoing a strong offense for a greater defence. Your moves are super strong (although not exactly good for offence), but you have little health, so speed, evasion, and redirection are important.

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Slot Choice:

  • Slot 1: Look up and sneak to trigger whatever move you have for slot 1.
  • Slot 2: Look down and punch to trigger whatever move you have for slot 2.
  • Slot 3: Double sneak (sneak twice quickly) to trigger whatever move you have for slot 3.
  • Slot 4: Sneak and punch to trigger whatever move you have for slot 4.

Moves:

  • Air Launch: Launch yourself into the air!
  • Air Scooter: Jump on a bubble of air you can control! If you ram into entities, it does damage.
  • Air Escape Launch all entities near you 20 blocks away.
  • Air Blast: Shoots a focused beam of air that does damage and knockback.
  • Air Vanish: Allows you to vanish in a cloud of smoke.
  • Air Rush: Shoots you forward fast.
  • Air Shockwave: Shoots out a shockwave that does damage.
  • Air Blade: Shoot out a massive blade of air that you can steer by moving left and right.
  • Air Artillery: Shoots a blast of air that locks on and targets the closest entity.
  • Air Push: The opposite of air pull, pushes all nearby entities away from you.
  • Air Pull: The opposite of air push, pulls all nearby entities close to you.
  • Air Dodge: Blast yourself over 4 blocks to the side to dodge other moves.
  • Triple Air Blast: Send curving blasts that do major damage. Punch use the next combo piece.
  • Air Spirit: Become a spirit and float through blocks!

Passives:

  • Light Bend: After sneaking for a certain time, you will become invisible.
  • Health: Your health is the normal 10 hearts.
  • Immunity: You are immune to any kind of fall damage, including fall damage wearing an elytra (not wall hits though).

Subbending:

  • Spirit: lets you become a spirit (unlockable new move at level 50), which can fly through blocks and scout areas out.
  • Projectile: bends the air around your arrows so they never miss again (range increases with level).
Earthbenders: 
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Overview:
Earth is the element of substance, while the people of the Earth Kingdom are diverse, strong, and enduring. The key to earthbending is utilizing neutral jing, which involves waiting and listening for the right moment to strike and, when that moment comes, acting decisively. In other words, earthbenders generally endure their enemies’ attacks until the right opportunity to counterattack reveals itself.

Slot Choice:

  • Slot 1: Look up and sneak to trigger whatever move you have for slot 1.
  • Slot 2: Look down and punch to trigger whatever move you have for slot 2.
  • Slot 3: Double sneak (sneak twice quickly) to trigger whatever move you have for slot 3.
  • Slot 4: Sneak and punch to trigger whatever move you have for slot 4.

Moves:

  • Earth Big Spike: Summons a big spike five blocks out from the player, which launches the nearby players and does damage.
  • Earth Burrow: Burrow 2 blocks under the ground to escape enemies, and look like you just teleported.
  • Earth Headbutt: Run fast and deal damage to nearby players!
  • Earth Lift: Lifts a huge chunk of earth up with you.
  • Earth Pillar: Lift the earth under you 4 blocks up.
  • Earth Search: Search the blocks under you and one block in each direction for diamonds (1000 blocks total).
  • Earth Shield: Protect yourself from damage!
  • Earth Shove: Blasts a shockwave and does lots of damage to nearby players. Can also stop you from taking damage.
  • Earth Spikes: Summons spikes in a line out from the player, which can be steered by moving.
  • Earth Throw: Summons a piece of ice you can aim by looking around. Punch to fire, or just wait till your cooldown is up.
  • Earth Top: Go to the highest block above you. Useful for getting out of caves or escaping!
  • Lava Blast: Shoots a focused beam of magma, as long as you have more than 8 dirt in your inventory. Almost no cooldown because it consumes dirt to convert to lava!
  • Magma Floor: Replaces the floor with magma, as long as you have more than 8 dirt in your inventory.
  • Metal Blast: Shoots a focused beam of metal that does damage (with no max damage cap) and knockback, as long as you have more than 4 iron in your inventory. Almost no cooldown because it consumes iron instead!
  • Metal Powerup: Gain resistance by converting 2 iron ingots to defence! Almost no cooldown because it consumes iron instead!
  • Ultimate Rock Blast: Summon chunks of earth that target nearby entities. Punch use the next combo piece.

Passives:

  • Earth Sprint: When you sprint on earthly blocks for a certain time, you will be affected by speed.
  • Health: our health is 20 hearts, double the normal 10 hearts.
  • Immunity: You will not take suffocation damage taken from earthly blocks.

Subbending:

  • Metal: get extra iron when mining and a strength effect after mining iron, as well as two new moves!
  • Lava: Get two new moves!

Firebenders:

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Overview:
Firebending is known for its intense and aggressive attacking style and general lack of adequate defensive moves, although firebenders can modify offensive maneuvers to function as a defense, like triple firewall.

Slot Choice:

  • Slot 1: Look up and sneak to trigger whatever move you have for slot 1.
  • Slot 2: Look down and punch to trigger whatever move you have for slot 2.
  • Slot 3: Double sneak (sneak twice quickly) to trigger whatever move you have for slot 3.
  • Slot 4: Sneak and punch to trigger whatever move you have for slot 4.

Moves:

  • Fireball: Launch a fireball in the direction you’re looking!
  • Fire Blast: Shoots fire 10 blocks in front of you!
  • Fire Boosters: Lets you fly by shooting out fire! If you ram into entities, it does damage.
  • Fire Charge: Invigorate yourself mid fight with fire to get a few extra hearts!
  • Fire Circle: Set the area around you on fire in the shape of a circle, and push back nearby players!
  • Fire Finale: Punch a massive combustive impact into the ground, killing you and all nearby entities, but with a five second fuse!
  • Fire Finder: Shoots a blast of fire that locks on to the closest entity, and does damage on impact!
  • Fire Shield: Block all incoming blasts with the power of fire!
  • Fire Shockwave: Explodes out a shockwave of powerful fire that does damage.
  • Fire Smite: Set all entities near you on fire and do some basic damage!
  • Fire Sprint: Sprint so fast you leave a trail of fire in your wake!
  • Triple Firewall: Shoot up a wall of flames that does major damage. Punch use the next combo piece.
  • Combustion Blast: Shoots out a beam (with a huge range) that explodes when it hits either players or blocks!
  • Lightning Strike: Strike lightning on enemies 7 blocks out!
  • Lightning Smite: Strike lightning on multiple enemies in a radius of up to 8 blocks out!

Passives:

  • Hot hands: Right-click (or long press) on any food item to automatically toast it up.
  • Health: Your health is 15 hearts, slightly more than the normal 10 hearts.
  • Immunity: You are immune to any kind of lava or fire damage.

Subbending:

  • Lightning – get two new moves centred at lightning.
  • Combustion – get one super far-range blast move that explodes on impact.

Waterbenders:

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Overview:
Waterbenders are extremely adaptable and versatile. Waterbending concentrates on the flow of energy, focusing less on strength and more on turning the opponent’s own energy against them, so most moves directly counter other bending style’s moves.

Slot Choice:

  • Slot 1: Look up and sneak to trigger whatever move you have for slot 1.
  • Slot 2: Look down and punch to trigger whatever move you have for slot 2.
  • Slot 3: Double sneak (sneak twice quickly) to trigger whatever move you have for slot 3.
  • Slot 4: Sneak and punch to trigger whatever move you have for slot 4.

Moves:

  • Water Flood: Floods a nearby area, and does a small bit of damage to players
  • Water Launch: Launch yourself into the air on a blast of water – about 25 blocks!
  • Water Rush: Speed toward the nearest entity, it will stop you 3 blocks away.
  • Water Shield: Protect yourself from damage!
  • Water Spear: Shoots a focused beam of water that does damage and knockback.
  • Ice Spike: Blast mobs up into the air on a spike of ice!
  • Frost Walker: Walk on water for a until your cooldown is up.
  • Ice Cage: Lock away all entities in a radius of 5 blocks in a cage of ice.
  • Ice Throw: Summons a piece of ice you can aim by looking around. Punch to fire, or just wait till your cooldown is up.
  • Water Splash: Pushes all nearby mobs and players away with a wave of water.
  • Water Wake: Shoot yourself over 5 blocks to the left side to dodge other moves.
  • Water Blade Boost: Boost yourself away from danger and do damage. Punch use the next combo piece.
  • Healing Cloud: Bend the water vapor in the air to heal everything around you.
  • Healing Focus: Heal everyone in a radius of 2.
  • Blood Bending: Pick up entities and launch them into the distance! Only works on full moons.

Passives:

  • Unwavering Water: When in or touching water, you will get a strength effect.
  • Bonus: On full moons, your moves become more powerful, and you have extra resistance and strength.
  • Health: Your health is 15 hearts, slightly more than the normal 10 hearts.
  • Immunity: You can breathe underwater, and are immune to drowning damage.

Subbending:

  • Blood – unlocks a few new moves…
  • Healing –  heal yourself and other players with a few new moves.

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