“Actual Guns” is the first add-on to add custom guns to Minecraft Bedrock Edition. With features like First shot accuracy, Recoil recovery, Skins, Different accuracy when (jumping, walking, in air, swimming, ladder, etc.), Hit-markers, Announcers, B Modes (Semi, Burst, Change of gun, Silencers), Enhancements, Attachments, Editions, Parts, and more.
Cre: AzozGamer936 (Twitter, Youtube)
The Enderface and Keyyard had already created it, but I took the add-on, expanded it, and completely rewrote it to make it new. It has more than 100 weapon items (this includes grenades, melees, guns, etc). We don’t like copying pasta around here, so every weapon in this add-on has its own special stats (everything will feel different) and texture.
What is “Actual Guns”?
This add-on was made by Keyyard and TheEnderface. It was re-made, make better reloads, better mechanics, and fixed a lot of bugs after a year of no sign of hope from updates. Actual Guns is based on Counter-Strike Online and your support makes it better and better. It added things that no other addon has ever made or thought of!!
Why should you choose “Actual Guns”?
- This is the first Actual Guns addon to:
- Custom made guns
- The burst feature, and silencers
- Introduce custom scopes and ironsights.
- Changelogs in major updates
- Not like other addons, they have “/playsound” for guns, so you can hear the sound from close to far although it’s semi-realistic
- We are the first ones to have draw sounds.
- The villagers get scared when you shoot or if you hit them with a certain melee or hold something scary, they will run
- First Kill! Double Kill! Triple Kill! we’ve got those, we’ve got “Announcers”!
- We have “Hit Markers” to help you detect if you really hit that player
- if you feel bored with the same style of weapon, now you will get New Skins in this addon
- If you want a gun that harms people when you’re reloading, shoots void bullets, and make your foes fly to their death, a weapon that kicks people out of your world, we’ve got you covered!
- Actual guns have both 3D and 2D versions.
- You can get items in Survival Mode from Villagers.
- and much more!
Download Actual Guns CSO V3.1.26 (base addons)
or here
📌 Actual Guns CSO RP V3.1.26
📌 Actual Guns CSO BP V3.1.26
Please read before scrolling down!
The addon version is called V3.1: 20 Stages of Hell. The add-on is on this version since 15th of July 2021, so basically a year. This is biggest update to ever release, it’s so big that even a year later it has not been finished.
We’re now on a period where I call it the “Patches”. In this period, every update is called a “patch”, they are shaping up V3.1 as a whole slowly so we can get to V3.2: Attachment Update.
A major update would require the “1” to be changed into “2”, so “V3.2”. A patch is something like V3.1.(number goes here). I just thought I’d let you know on this. But patches can also be major, don’t underestimate them!
What is a “stage”?
Guns have a rage meter that indicates how harsh the recoil and the accuracy is becoming. Every “squre” is a stage, you reach this stage by firing bullets in a short amount of time that is generally shorter than the time it takes for this specific gun to re-charge back so the bar is completely grey.
This is an example of a gun that is fully cooled down and is ready to fire with percise accuracy.
Please grow and change as a person. Maybe. Anyway, this is an example of a gun that will not fire with percise accuracy and I seriously recommend that you stop shooting for at least a second.
Now that’s out of the way, let me show you the things available in this Actual Guns CSO add-on!
Please read them in order so you understand things! each category is connected to the
Slice and Dice.
There’s a few mobs added in the add-on, let me show you.
Hostile mobs are monsters that are after you.
Stiff as a pencil.
A mob that goes back, and back. It is known as the “Chinese Ghost”, “Stiff Corpse”, “Hopping Vampire” or simply “Jiangshi”. It has roughly 1000 health and deals 7 damage on easy difficulty and 12 on normal/hard difficulty. He hops to players to kill them, sometimes he’s very silent. However, your attacks are always 2x damage.
Drops bingo cards, mileage, decoders and a jiangshi trophy
Spawns on normal or hard difficulty on any biome as long as the area is not lit.
Abilities
Berserk: Once he’s at very low health, the jiangshi has a chance of activating the berserk skill – it makes him invincible for a for few seconds and he will be faster. Image above shows it.
Healing: If the jiangshi is not attacked for a couple of seconds, he will start to heal increasingly quickly. Learn a strat to stop him from healing and killing him fast!
Jingy Trophy
Water Element
The Water Element or Elemental is a slow watery mob that is immune to all fire damage, and shoots water that deals 10 damage in quick successions. Has 800 health with great abilities!
Drops bingo cards, mileage, decoders, but the rates are better than the Jiangshi
Spawns on beaches in 1s or 2s.
Abilities
Water Explosion: If there are 4 or more players, the water element will explode dealing 50 damage and knockback.
Last Stand: Upon death, the water explosion ability will be re-called once more.
Water Spear: Basic attack, shoots water.
Water Diver: Has increased movement speed in water
noooooobody cares about the normal zombie. We don’t talk about him. When he gets re-made, I’ll give him some attention.
Neutral
Essentially, the props.
SUPPPLLLYYYY BOOOOOOX!
Supply Box
Supply Box! it can be found naturally in your world and it will re-fill your current ammo to the default amount and heal you. Quite rare.
Mileage Box
The currency of Actual Guns.
Mileage Box can be found naturally in your world and it will give you a generous amount of Mileage for you to use in buying stuff from the phone if you right click on it or pressing and holding on it for a few seconds. Quite rare.
Friendl
Friendly mobs are NPCs that help you in combat.
Angry cuteness.
This thing is called “Ghost Pet”, it can be found forests, you can tame/heal it by feeding it with “Mileage”, it’s the currency of Actual Guns. It acts just like a wolf (but can fly!) and you can change the colour of it. It helps you fight off mobs, and it’s quite strong.
Spawns in a pack of 4.
Unbox them all!
Decoders are the “boxes” of AG. They drop the weapon and 1 bingo card after you open one of them. Decoder from big bosses or enemies that are hard to defeat. They come in 5 variants, let me show you.
Grades will be talked about here too.
Common Decoder
Drops common graded weapons. Common doesn’t necessarily mean a bad thing, infact the AK-47 and the M107 are found here, which is saying something. It’s just that, most of the time, common graded weapons are not very.. useable?
Rare Decoder
Drops common, rare and advanced weapons! This decoder is technically the best one of the bunch, as you are getting 3 grades instead of 1.
Advanced Decoder
Drops advanced graded weapons. In this grade you will get good weapons.
Unique Decoder
Drops unique and epic/transcendent grade weapons! this decoder is my favourite.
Epic Decoder
Drops epic and transcendent grade weapons! the best of the best, however, very rare.
Test your luck or stupidty, or both!
Bingo is an option to gamble your mileage or bingo cards for rare weapons or items. It can be found in your phone tab.
How to Play
You will randomly get a number between 0-50 in each spin, if you get the 3 numbers required for something (for an example, rare pistols, you’ll need 6, 5, and 14), then you’ll get a rare pistol!
A spin is 15 mileage or 1 bingo card, bingo cards will be used first.
Rare Pistols
Winning:
Be careful on public servers, as people will know if you’ve obtained something.
Other things like golden crates, rare rifles, smgs, etc, will be added later.
The essentials.
The phone is where you buy weapons and check their stats, also access bingo, It’s located in your last hotbar and cannot be moved and it will stay there even if you die. If you want this changed, flame me in the comments.
How to Use
Use or Eat the phone to get the UI to popup.
Once the UI is up, you can choose between Bingo or Weapons, in here I’ll talk about weapons
Weapons
Please read that!
You can cancel and go back to the main menu, or scroll down and select a weapon category (Pistols or Rifles for now)
Pistol category:
USP
P99
and so on.
Rifle Category
AK-74U
SCAR
and so on.
Other things will be added, please voice your opions on the UI first and the stats and tell me if you understand them. Once that’s established, I’ll get everything done.
Decorate your weapons!
Skins are made by the community (you!) and are added to the add-on. Each have different grades, the higher the grade, the more expensive. They cannot be obtained in survival just yet, but you can get them through commands. Check for each gun to see if they support skins or not.
Skins don’t give you any advantage
How to get skins examples:
You get the idea.
Fancy.
Editons are “skins” that DO give advantage. However, they are rare or hard to acquire. Let me introduce you to them!
Gold Edition
Gold. I hope I don’t actually need to introduce you to these, you’ve seen golden guns all over videogames. However, what I do need to introduce you to is what they buff the gun with, and their crafting recipe.
General Buffs
1. 2+ hearts damage
2. Accuracy boost (most affected is the Desert Eagle)
3. Less recoil
How to obtain them?
1. Piglin barter
2. Decoders (based on the gun’s grade, which is most likely Unique)
3. Crafting with 8 blocks of gold, with a gun in the middle
Red
Red Edition
This rage-filled edition gives you speed and a little damage boost.
General Buffs
1. 0.5+ heart damage
2. Your weight is removed, replaced with Minecraft’s normal weight then added a 10% speed boost on top.
How to obtain them?
1. Inject yourself 10 times with an Adrenaline and choose any weapon above that is in vanilla or skin condition
OR
2. Inject yourself ONCE with a Gaslightoline Adrenaline and choose any weapon that is in vanilla or skin condition
They’re not found in Decoders!
CSOGS
CSO Gobal Showcase Edition
This edition gives your gun a glow in dark areas and a hue damage boost. Replacement of the Anniversary Edition.
General Buffs
1. 3+ heart damage
2. Your gun glows in dark areas
How to obtain them?
1. Decoders (based on the gun’s grade, which is most likely Rare)
Grades Actual guns from best to worst
- Epic
- Transcendent
- Mythical
- Legendary
- Unique
- Advanced
- Rare
- Common
Weapons Actual Guns – Assault Rifles
Function getar/getarammo
OICW | AK60 | AKM | TAR-21 |
SG552 | AS Val | M16A4 | SCAR |
ARX-160 | FNC | Stun Rifle | M4A1 |
G1 | M16A1 | STG-44 | AN-94 |
HK416 | Groza | M1918 | Violin |
Garand | AUG | Famas | F2000 |
Galil | AK-47 | AK-74U | Honeybadger |
Weapons – Submachine Guns
Function getsmg/getsmgammo
Bizon | TMP | MP40 | K1A | UMP45 |
Thompson | SCARPDW | Tempest | Kriss | P90 |
MP5 | UZI | Sterling Bayonet | MP7A1 | SR3M |
MAC-10 | Dual FMG-9 |
Weapons – Snipers
Function getsniper/getsniperammo
- BFG 50
- AWP
- Scout
- SVD
- M200
- M107
- Mosin Nagant
- TRG-42
- Barrett M95
- PSG-1
- AWM
- SASS
- Blaser R93 Tactical
- SCAR-20
Downloads
Actual Guns Behavior Pack
Actual Guns Resource Pack
Weapons – Pistols
Function getpistol/getpistolammo
SVI | Void Avenger | MK23 | Makarov |
M79 | P228 | Gunslinger | Mauser |
FiveSeven | Glock | AutoMag | King Cobra |
M1911 | Desperado | Deagle | Beretta |
Maxim | Bubble Gun | Luger | R8 |
Welrod | USP | Dual Deagle | P99 |
Weapons Actual Guns – Shotguns
Function getshotgun/getshotgunammo
- M3
- KSG
- SPAS-12
- XM1014
- Winchester
- M1897
- Striker
- Jackhammer
- Brecci
Weapons – Melee
Function getmelee
Blade Runebreaker (chargeable + upgradeable) | Balisog Knife | Karambit | Katana | M9 |
Ursus | Bowie | Nata Knife | Brass Knuckles | Kukri |
Machete | Bat | Huntsman | Tomahawk | Skeleton Knife |
Combat Knife | Dragon Knife | Tactical Knife | Crowbar | Insulator |
Taser Knife |
Weapons – Equipment
Function getetc
- Sharpshooter
- Adrenaline
- Medical Kit
- MGL
- Black Dragon Cannon
- MGL Venom
- Ray Gun
- RPG
- Defuse Kit
- Vest
- Night Vision
- Parachute
- Gas Mask
Weapons – Grenades
Function getgrenade
- Explosive
- M67
- Molotov
- Flashbang
- Smoke
- Toxic
- Holy
- Electro
- Love
- Ghost
- Trintity
- Chain
- Ice
- Bat
- Tear Gas
- Coin
- Cake
- Water Balloon
- M24
- Peace
- Gravity
How to get skins?
!skin (gun name) (number)
OR
/give @p gun:name 1 (number), for an example: “/give @p gun:ak47 1 5”
More Credits
Creators:
AzozGamer936
Sbawls69
- OneShot
- Veidt
- Skedle
- Paul
- Jasinsk
- PMoon48 / stellers1145
- Maks
- Llama
- Nuke
- Moises
- justAsh0005 / jstash
- JuliusScizzor
- hTk / shadealter
- XM
- F8
- carlosrene66
- coptaine
- ambient
- ZG15
- Jajastar9
- [matt]
- Java / Waja
- Mecha
- WindLight
- IcyGh0st
- Renil
- Nisky / MICAH
- mikem135
- AvaRing
- Axyt
- LELILOL / Goblin
- Nikto
- MrRoyDragoss
- Floof Ball
- Rex
- Mullins
- Sergeantjone
- TakableBasket97
- xHope
- Panzer VI
- ZWH
- Fadi / ofad
- 404imnotfound / summrsisthegoat
- Dxire
- XylnxX
- PulseBladeBonehead / Prime / Pulse
- Xhmt
- qiyunjian
- Nogard
- Captainblaziken
- TheOdds
- Nˬz / Neko Zack
- Creator Crafter321
- SkyGames
- LucasMegaStriker
- DaffaTheOne
Watch some videos while you’re at it:
Changelog
Changes:
[Laptop]
– Text inconsistency in: Weapons Tab, Pistols, Buy checkouts
– Updated pages for: AN-94, R8 Revolver, P99, Five-SeveN, MK23, P228
[Particles]
– Changed particles for Ghost & Smoke grenades
[HQ] – DLC
– Updated textures for all rifles (no need to re-download dlc)
[Grenades]
– Travel animation no longer moves the position of the grenade, just rotates it
[Sounds]
– Changed sound for Bizon
– Decreased sound volume for Nata Knife’s draw
Balance/Adjustments:
[P228]
– Increased airborne accuracy
Fixes:
– Nata Knife HQ [DLC] attack animation not being in sync
– Removed debug from Seal Knife
– Jiangshi changing color upon death
– MR6 not being re-fillable
– AK-47 Red Edition HQ resetting accuracy on the final stage
– Five-SeveN not being able to shoot in the last 2 stages whilst sneaking
– Smoke grenade not being cleared by explosives properly
– Fixed ammo not loading into the world
EXPERIMENTAL:
– Shotgun pellets now matter; all of them will deal divided damage (ONLY TO PLAYERS FOR NOW)
– Some guns muzzle flash particles has been “fixed” (play max fov)
– M16A4, Kriss, Jackhammer, Maxim, 205 Brecci, AS Val, Honeybadger, AK-12, MGL, Power Falcon, and RPG-7 ammo counters will change colour depending on how much ammo you have left
– Rate of fire for automatic some ARs and SMGs has been drastically reduced as a test (excluding those who have received a rate of fire change below)
– Gave the XD-M & Honeybadger a different smoke particle
– Added damage drop off for some guns
FEATURES Actual guns:
[Crafting Support]
– Adrenaline
– Defuser
– Firebomb
– Flashbang
– Freeze
– Heart
– Peace
– Toxic
– Electro
– Tear Gas Grenade
– Gas Mask
– Vest
– Balisong
– Baseball Bat
– Bowie
– Brass Knuckles
– Huntsman Knife
– Combat Knife
– Crowbar
– Skeleton Knife
– Karambit
– Machete
– ARX-160
– AK-47
– AN-94
– AKM
– AK-74U
– AUG
– FAMAS
– Galil
– ARX-160
– G11 is
– Garand
– Groza
– FNC
– HK416
– M16A1
– M16A4
– M4A1
– MK18
– Browning
– SG552
– SCAR
– StG-44
[DTK Support]
– Negev
– Jackhammer
– SPAS-12
– Benelli M3
– KSG
– M1897
– XM1014
– Brecci
– Winchester
– AK-12
– Striker
– Dual Beretta
– Honeybadger
– M1911
– Scout
– Automag
– Mauser C96
– P99
– M16A4
– RPG-7
– MGL
– BDC
– AS Val
– MP5
– AK-47
– AK-74u
– AKM
– Maxim
– Kriss Vector
– Power Falcon
– Groza
[Actual guns Survival Update]
– Added ammos for each category to fill up reserve ammo, ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing
– You can now fish “parts” to craft your weapons
– Some guns are now labeled as “rare”, and can now be found in structures
– You can barter with piglins for golden guns, rare guns, ammo, and mileage
– Part Briefcases can now be found in village chests
– Enhancers can now be found in village chests
– Added Bingo (phone)
– Added Buy station (phone)
– You can now “disassemble” ANY item for mileage using the stonecutter – useful for spare guns and removing skins
– Cat gifts has a chance at giving you mileage
[Gameplay]
– When using the adrenaline shot, you will be able to reload the L4D weapons much quicker and you will not have any melee fatigue for a certain amount of time (10 seconds for normal, 45 seconds for gaslightoline)
– Added shooting animations for AK-74U, ARX, Val, AUG, Browning, F2000, FAMAS, HK416, Honeybadger, OICW, MK18, SG552, STG44 and Stun Rifle
– Re-added “You got it!” announcer when you kill someone with a grenade
– Added “hit” text to semi-replace the hitmarker because I cannot add the hitmarker to guns that allow skins
– Added “kill” text, appears each time after “Out of this world!” kill announcement
– Vanilla hostile mobs are now supported with the guns!
– 1 player sleep
CHANGES:
[Enhancing]
– Enhancing will now have a chance to fail, this change is only applied to the STG-44 as a test
– Enhancing texts and sounds has been changed
– Actual guns Added Enchanted/Gaslightoline Damage and Recoil item enhancers, they have a 100% success rate and will never fail
[Viewmodel (hands)]
– Hands are now fixed for all skins, please tell me in the feedback if it’s fixed for your skins, if all of you say it’s fixed everything, then I *hopefully* will re-animate the hands to resemble the vanilla ones since I can’t actually delete those hands no matter how much I try
[Skins]
– MK23 – “Veld” now has it’s own actionbar instead of a popup
– Added a custom sound for AK-47 – “Cheeki Breeki” and “Vulcan”
– All AK-12 skins now has their own actionbar instead of a popup
– All Honeybadger skins now has their own actionbar instead of a popup
[Crafting]
– P220 and Magnum Pistol are more expensive
[Textures/Models]
– Mauser C96 texture has been re-made to match the one in CSO
– HK416 texture has been re-made to match the one in CSO
– OICW texture has been re-made to match the one in CSO
– RPG-7 sights texture has been re-made
– Tear Gas’s pin has been increased in size
– Bat Grenade’s pin has been decreased in size
– Increased mileage box contrast texture
– Ray Gun’s bullet is now a particle
[Gameplay]
– Significantly decreased the horde spawn rate again, and they can only spawn on grass blocks and can no longer spawn underground (re-download the DLC)
– Blueprints can now be stacked up to 64
– Bullets will disappear/die if they are 100 blocks away from a player (AK-12, AK-47, Power Falcon, AK-74u, AKM, Kriss, Brecci, RPG, Automag, AK-60, AN-94, ARX-160, AWP, MK18, all DLC weapons)
– Supply Box spawnrate decreased to 1%, can only spawn on grass
– Mileage Box spawnrate decreased to 1%, can only spawn on grass
– Hostile mobs have a chance to drop mileage upon death
– Increase Mileage Box’s mileage drop
– Lifted the ammo bar so it doesn’t block your hearts
– Ghost pets no longer sink in water
– Ghost pets will be attacked by hostile mobs
– Supply Boxes no longer require you to be in survival mode or require the difficulty to be above peaceful mode, and they will now heal you
– If you cancel a reload you won’t be given your gun back, if you lose it that’s on you
[Actual guns Inventory]
– Organised some stuff like Decoders to lineup next to eachother
– Changed “gun:pistol” to “gun:scout_pistol” (re-download the DLC)
[Actual guns Weapons]
– Reverted experimental changes that was given to the explosive grenade
– Renamed “M3” to “Benelli M3”
– Renamed “Glock Auto” to “Glock Semi”
[Actual guns Decoder]
– Added Landmines, Jetpack, Truck and Claymore to decoders
– Decoders will no longer need a 2nd entity to drop the items, and they no longer play a death sound or emit any death smoke
– Decoders will now drop a bingo card alongside the weapon
– Revamped all drop rates of items, and can now be checked by sneaking and eating/using the decoder
– You can get an Epic or Transcendent grade weapon in the Unique Decoder (%5 chance)
[Sounds]
Ultimax: Edited the ultimax’s ending sound
Maxim-9: Changed sounds of Maxim-9, sounds will change when you have 5 bullets left, and it will change once again when you fire your last bullet
– Decreased bullet eject sounds
[Other]
– Changed the texts in the get[x] functions
– Portals can now rotate and look at you
– Portals can be killed by interacting with them using a barrier
[Mobs – Jiangshi]
– Jiangshi’s behaviors and animation controllers has been remade by matt, and he’s better and more vicious than ever!
– 500 HP, 12 damage
– There’s a chance to become “stiffen” at low health, ignoring any damage for 5 seconds and becoming faster
– If not hit for a while, jiangshi will start healing up every 1.5 seconds
– Animations are smoother than before
– Added new sounds
– Will drop TWO of either the following: Unique, Common or Epic decoders, and Mileage, Bingo cards or the Jingy trophy, amounts of things dropped can vary each time
– Spawns in L4D DLC hordes if the difficulty is normal or hard (night only), and spawns normally like minecraft hostiles
[Mobs – Water Element]
– Increased health from 200 to 800
– Increased death damage from 20 to 50
– Increased rate of fire
– Moves faster in water or whilst swimming
– Attacks hostile mobs if they attack it
– Decreased water projectile damage from 19/18 to 10
– Increased water projectile velocity and hitbox
[Survival Update]
– Decoders can no longer be bought and are now dropped by/found in: jiangshi, evoker, vindicator, ravager, water element, raid win, and desert pyramids
BALANCE/ADJUSTMENTS:
[Gameplay]
– Shotguns will break armors faster
– Increased Magma Cube’s health and damage
– Increased Slime’s health and damage
– Reduced fall damage multiplier (1.80 -> 1.20)
– If the player is shooting, jumping and running at the same time, the game will now think you’re shooting airborne at all times and won’t think you’ve landed on ground
[Brass Knuckles]
– Slightly increased the poison effect time given from a Brass Knuckle attack
[ACR] (re-download the DLC)
– Gave the ACR the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Silenced ACR is now more accurate
– Both silenced and unsilenced versions of the ACR will share the same accuracy whilst airborne
[Jackhammer]
– Gave the Jackhammer the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Jackhammer’s pellet accuracy and recoil has been re-vamped
– Jackhammer’s rate of fire has been increased
– Jackhammer now shoots 6 pellets instead of 9
– Jackhammer’s range is slightly reduced
– If you shoot too quickly, later shots will be worse
[SPAS-12]
– Gave the SPAS-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– SPAS-12’s pellet accuracy and recoil has been re-vamped
– SPAS-12’s is now pump-action and the rate of fire is decreased by 0.1 seconds, and if you shoot too quickly, later shots will be worse
– SPAS-12 now shoots 9 pellets instead of 12
– SPAS-12 damage increased from 36 to 42
[Benelli M3]
– Gave the M3 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– M3’s pellet accuracy and recoil has been re-vamped
– M3 now shoots 8 pellets instead of 10
– M3 damage decreased from 50 to 40
– If you shoot too quickly, later shots will be worse
[KSG]
– Gave the KSG the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– KSG damage decreased from 45 to 38
– Golden KSG damage decreased from 60 to 45
– Rate of fire is increased by 0.1 seconds
– Fixed recoil being less when moving, sneaking or being airborne
[M1897]
– Gave the M1897 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– M1897 damage increased from 40 to 50
– M1897 now only shoots 20 pellets instead of (dunno, its probably between 8-12 but I’m not gonna spread misinformation)
– All pellets will now be shot at one go instead of gradually
[XM1014]
– Gave the XM1014 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– XM1014’s pellet accuracy and recoil has been re-vamped
– XM1014 now shoots 6 pellets instead of 10
– If you shoot too quickly, later shots will be worse
– Red XM1014 damage decreased from 50 to 35
[Brecci]
– Gave the Brecci the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Brecci will no longer give the user more range when aiming down sight
– Brecci’s pellet accuracy and recoil has been re-vamped
– Reload time increased by 0.4 seconds
– You can no longer shoot faster when sneaking and un-sneaking quickly
[Winchester]
– Gave the Winchester the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Winchester’s pellet accuracy and recoil has been re-vamped
– Winchester now shoots 8 pellets instead of 12
– Rate of fire is decreased by 0.25 seconds (?)
[Striker]
– Gave the Striker the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Striker’s bullet accuracy and recoil has been re-vamped (inaccurate in later rounds)
– Rate of fire is increased by 0.3 seconds (?)
– Striker will deal less damage at longer ranges
– Increased range significantly
– Striker damage decreased from 45 to 30
[Force A Nature]
– Increased bullet velocity from 8 to 12 power value
– Bullet no longer loses velocity speed whilst travelling
– Bullet no longer has gravity
– Force A Nature damage increased from 8/10 to 37
[Widowmaker]
– Increased bullet velocity from 8 to 13 power value
– Bullet no longer loses velocity speed whilst travelling
– Bullet no longer has gravity
– Widowmaker damage increased from 9/4 to 40
[P228] – STRICTLY EXPERIMENTAL!
– P228 will deal less damage at longer ranges when sneaking
[Pipe Bomb] (re-download the DLC)
– Increased explosion damage by 2x (!)
[Trinity Grenade]
– Increased explosion damage of the flame variant slightly
[Gunslinger]
– Gunslinger will deal real damage instead of fatal poison effect (10 damage)
[Void Avenger]
– Void Avenger will deal real damage instead of wither effect (15 damage)
– Black hole lasts 6 seconds instead of 2 seconds
– Black hole explosion damage increased
– Black hole damage increased from 3 to 14
– Black hole will now violently suck you in (or even out!)
[Dual Beretta]
– Dual Beretta’s rate of fire has been drastically increased
– Overall recoil is much worse
– Gun cools down a little faster
– Revamped accuracy; in some places it’s more accurate than before, and in some places it’s more inaccurate than before
[Honeybadger]
– Gave the Honeybadger the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Removed 1 rage square
– Honeybadger’s bullet accuracy and recoil has been re-vamped (reduced accuracy because wtf was that??)
– Honeybadger’s inaccuracy values now go up in a fixed number rather than random numbers that I typed
– Bullets can no longer knockback entities
– Honeybadger will deal less damage at longer ranges
[M1911]
– Gave the M1911 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– M1911 will deal less damage at longer ranges
– M1911’s bullet accuracy and recoil has been re-vamped (much more accurate and reliable)
[Scout]
– Gave the Scout the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Scout will deal less damage at longer ranges
– Rate of fire is increased by 0.15 seconds
– Increased scoping range
– Scout’s bullet accuracy and recoil has been re-vamped (very inaccurate)
[Automag]
– Gave the Automag the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Automag’s bullet accuracy and recoil has been re-vamped (insanely accurate)
[M4A1]
– Increased Unsilenced damage from 18 to 24
– Increased Silenced damage from 18 to 21
[Mauser C96]
– Gave the Mauser C96 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Mauser C96’s bullet accuracy and recoil has been re-vamped (very accurate, low recoil and very fast)
[Skorpion vz] (re-download the DLC)
– Reduced recoil
– Adjusted accuracy so your bullets doesn’t have a “pattern” that goes to the right-top or left-top
– Decreased recoil significantly but the airborne recoil is the same
– Recoil stays on your screen longer
[M16A1]
– Increased Auto damage from 16 to 20
– Increased Semi damage from 18/19 to 22
[M16A4]
– Gave the M16A4 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– M16A4’s bullet accuracy and recoil has been re-vamped (much more pleasant than before, questionable accuracy)
– Decreased firerate delay from 0.5 to 0.35
[RPG-7]
– Gave the RPG-7 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Rate of fire is increased by 0.4 seconds
– Increased scoping range
– RPG’s bullet accuracy and recoil has been re-vamped (rocket goes up now unless aimed)
– RPG’S rocket Will explode after 3 seconds if it doesn’t hit anything
[MGL]
– Gave the MGL the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[MGL Venom]
– Gave the MGL Venom the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Bullet will no longer go through entities, if it hits them then the green clouds will appear
– Green clouds damage has been increased
[Black Dragon Cannon]
– Gave the BDC the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Note: they might be a disappointment right now and it’s because their enhancing method is not the same as the other weapons, I will change this in V3.2 so don’t worry
[Grenades]
– Gave all grenades the Counter-Strike adjustment (3rd generation, ability to run and throw!)
[AK-12]
– Gave the AK-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– AK-12 inaccuracy and recoil values now go up in a fixed number rather than random numbers that I typed (only moving and air recoil values go up in a fixed number value)
– AK-12’s bullet accuracy and recoil has been re-vamped (reduced overall accuracy)
– Increased rate of fire (fires every 0.099 seconds)
[Maxim-9]
– Gave the Maxim the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Increased rate of fire has been increased
– Increased damage from 10 to 13
– You can now aim down sights
– Increased bullet velocity for the Gold version
[Kriss Vector]
– Gave the Kriss the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Increased rate of fire has been increased
– No longer has different velocity values when sneaking
– Kriss’ bullet accuracy and recoil has been re-vamped (virtually no recoil and no muzzle climb, but the catch is that it’s more inaccurate)
[Groza]
– Gave the Groza the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Increased rate of fire (fires every 0.1 seconds)
– Groza’s bullet accuracy and recoil has been re-vamped
– No longer produces lightning
[AK-47]
– Increased rate of fire (fires every 0.1 seconds)
[Tempest] – STRICTLY EXPERIMENTAL!
– Increased rate of fire (fires every 0.071 seconds)
– Decreased recoil significantly
[Magnum Pistol] (re-download the DLC)
– Increased recoil significantly
[Bunker Buster LTD]
– Added a 3 minute cooldown after firing
– Explosion that breaks blocks is now based on world gamerule options
[Power Falcon]
– Gave the Power Falcon the Counter-Strike adjustment (3rd generation, ability to run and gun!)
– Increased scoping range
– Can now penetrate any surface from any range, infinitely
– Added tracers
– Added a 2nd zoom if you hit whilst aiming
– Added scoping sounds
[Taser Knife]
– Doubled damage and time of the wither effect
[M107] – STRICTLY EXPERIMENTAL!
– Increased rate of fire (fires every 0.3 seconds)
– Decreased recoil significantly
[Samsung J7]
– There’s a good chance of a bigger explosion that deals deadly damage (similar to that of a Bunker Buster LTD) to happen that also leaves a large smoke particle after
[Firebomb]
– Slight modifications to it’s gravity and velocity values
– Will deal +4 damage if it hits an entity
[Flashbang]
– Will deal +4 damage if it hits an entity
– Added particles upon exploding
[Bat Grenade]
– Bats will now attack hostile mobs
[Coin Grenade]
– Increased duration from 1.1 seconds to 3.5 seconds
REMOVED:
[Survival Update]
– Removed all magazines
[General]
– Removed SL8 achievement
– Removed Chain Grenade statue
– Temporarily removed Red Jiangshi
FIXES:
– Fixed G3SG1 sound being louder than usual
– First shot of the silenced ACR will go where you’re looking, not above it
– Fixed Striker not ejecting shells
– Fixed an issue where you can’t /summon the horde (re-download the DLC)
– Fixed clicking sound for USP and MK23
– Fixed Dual Beretta not having a firing value for the left gun when sneaking
– Fixed Dual Beretta’s placement
– Fixed Old Glock and Old Deagle actionbar disappearing when you shot the last shot remaining (re-download the DLC)
– Fixed M16A4 shooting 3 bursts if it had 1 or 2 bullets left
– Fixed MGL Venom’s bullet not having a white particle trail
– Fixed Spyglass animation in third person
– Fixed Magnum Pistol reloading ratio bar (re-download the DLC)
– Fixed a reloading bug with the ACR that filled the player a full rage bar when it’s supposed to clear the rage bar (re-download the DLC)
– Fixed AWM not starting with ammo when you load into the world (re-download the DLC)
– Fixed AWM BMG attachment reload (re-download the DLC)
– Fixed AWM attachments not being able to be obtained with IDs (re-download the DLC)
– Fixed Old SCAR-L having infinite ammo after reloading (re-download the DLC)
– Fixed Desert Eagles (all editions) not resetting rage counter after reloading
– Fixed Dual Beretta not showing “NO AMMO” when you have no ammo left
– Fixed Dual Beretta being able to shoot whilst reloading
– Fixed Deagle CSOGS Edition not having enchantment glint
– Fixed first shot of XD not having gravity
– Fixed AK-12, M3, SPAS-12, P220, Magnum Pistol, Desert Rifle, Scout, Scorpion Evo, Honeybadger, M16A4, K7, XD-M, Maxim-9, MK23, USP, AK-74u, Kriss Vector, ACR, Jackhammer, Ultimax, Automag, MK18, LR-300, AK-47, Striker, M1911, Dual Berettas, AS Val, AKM, Mauser C96, UMP-45, MP5, R8, Negev, Deagle, KSG-12, Winchester, P99, XM1014, accuracy and recoil sometimes mixing together with other stances when they shouldn’t (in air, sneaking, unsneaking, etc) – these guns should feel better in hand
– Fixed Scorpion Evo having the same draw sound as Skorpion Vz61
– Fixed missing grenade pin texture
– Fixed a bug with the tear gas that made it so you need to HIT your target for them to be affected by the cloud
– Fixed a bug with the tear gas leaving effect particles when exploding
– Fixed samsung j7 grenade not removing grenades after you’ve thrown one
– Fixed kick gun not kicking people (nice try mojang)
– Fixed a bug with the molotov dummy not being able to “float”, so it can clear the fire afterwards if it was placed in an awkward spot
– Fixed mob spawn eggs and gave them their own distinctive colours
– Fixed Portal 1 not being able to be spawned by eggs
– Fixed player not having extra +1 melee damage
– Fixed Ultimax-100 reloading ratio bar
– Fixed Firebomb not leaving fire behind upon exploding
– Fixed player not having triple hearts if making a world and later adding the addon to it (you may need to die for this to take effect)
– Fixed Portal 2 not having a full circle texture
– Fixed ACR Silenced sharing the same icon as the unsilenced one (re-download the DLC)
– Fixed Water Element not exploding upon death
– Fixed AKM reload
– Fixed M107 reload
– Fixed Ultimax-100 reload
– Fixed Water Element explosion name
WEAPONS/ITEMS:
– M14 EBR – might nerf accuracy and recoil so use it lol
– Double Barrel Shotgun
– Silenced SMG [DLC]
– PPSh-41 [DLC]
– Dual Kriss Vector
– Dual Desert Eagles
– Decoy Grenade
– Gaslightoline Adrenaline Syringe
– Briefcase
– Bingo card
– Buy Station Phone
– Rare Decoder
– Jingy trophy (placeholder texture to resemble the ghost pet)
– Grapple Hook (codes are made by boi)
– Mask
– Boots
SKINS:
– Groza 3D (Pulse)
Installation
[ Important Things ]
Remember, stealing or copying the add-on in any form will get your add-on deleted. Ask for permission, but just don’t be surprised if I say “No”, because there are parts of the add-on that are only exclusive to AGCSO, and I don’t anyone else having them.
Please do not post the media fire links or make a clickbait out of it, you know exactly how many hours and months I’ve spent on this update and me having to tell specific people to have basic human decency is honestly out of this world. Thank you to everyone who understands and never did any of that, I hope you have a blessed life.
“base add-on” means the add-on itself, Actual Guns CSO.
If you have any questions, comment down below. I love replying to all of you. Or argue, as well.
Perferably use Android or PC to play this add-on, iOS is quite a hassle. DO NOT USE BETA MINECRAFT VERSIONS!
Download
Download Actual Guns CSO 3.1.26 (base addons)
or here
📌 Actual Guns CSO RP V3.1.26
📌 Actual Guns CSO BP V3.1.26
OLD FILES
- Download Actual Guns CSO Base Add-on: Behavior Pack
- L4D DLC: Resource Pack (ENABLE IT WITH THE BASE ADD-ON) OR LINK BACKUP
- L4D DLC: Behavior Pack (ENABLE IT WITH THE BASE ADD-ON) OR LINK BACKUP
- SMG DLC: Resource Pack (ENABLE IT WITH THE BASE ADD-ON)
- SMG DLC: Behavior Pack (ENABLE IT WITH THE BASE ADD-ON)
- Old Guns DLC: Resource Pack (ENABLE IT WITH THE BASE ADD-ON)
- Old Guns DLC: Behavior Pack (ENABLE IT WITH THE BASE ADD-ON)
- TF2 DLC: Behavior Pack (ENABLE IT WITH THE BASE ADD-ON)
- TF2 DLC: Resource Pack (ENABLE IT WITH THE BASE ADD-ON)
- CSO2 DLC: Behavior Pack (ENABLE IT WITH THE BASE ADD-ON) OR LINKBACKUP
- CSO2 DLC: Resource Pack (ENABLE IT WITH THE BASE ADD-ON) OR LINK BACKUP
- Download Base Add-on: Resource Pack
If you want to play more addon, you can download add-ons below and enjoy them:
I can’t seem to find this mod anywhere for instance on the app mcaddons. Has it been removed or did you take it down
me too
Va implor, nu știu cum să-l descarc
How the hell do you get the guns
Same so how are we supost to download it
Creator! None of us seem to be able to get the mod, can you edit the link to mediafire download so we’re not confused?
I’ve seen it on the app once but other than that?
how do we get guns?
yayayayayayyayayayyayayayayyayayayyayayyayayay
I can’t get it
AHMAD