Vanilla RTX Normals aka Truly Vanilla RTX Normals (TVRTN) is actually a map based on PBR Support and Vanilla RTX Resource pack / Texture.
With heightmaps and normal maps existing as independent subpacks, Vanilla RTX Normals fully use per-pixel MERs, which determine Metallic/Emissive/Roughness for each block to offer them the maximum possible detail.
Vanilla RTX Normal
Vanilla RTX is a 16x vanilla PBR texture packs for ray tracing, you can see some screenshots below all block's reflectiveness/roughness have had special care
In addition to increasing the fun for players, the map also allows players to customize some parts of truly vanilla RTX.
Caves & Cliffs blocks
Image by markom58
Glowing Glazed terracotta is also a side pack in the main pack, and it is only to preserve consistency & optional).
Some Extra building blocks need to be activated from the mode element blocks section because if you just use the general package it won't appear.
Some features are just optional to add a nice look to the player, you don't have to activate them all.
Glowing Ores patch
Clear Water patch
In this new update, we have added A subpackage, for Vanilla Heightmaps to use you can switch using the gear icon on the pack.
This subpack uses heightmaps instead of regular 16x normal maps, which are later converted into 128x Normal maps by the game to simulate depth on textures.
There are many more textures that you may like on Mcpeaddons.com, see more below
You are free to republish this, but you must respect the Original link/Source and you can make videos for any purpose.
If you want to modify anything read more info in the txt file of the pack file.
Downloads Vanilla RTX Normals
- Vanilla RTX Normals (V 1.7.5)
- Glowing Terracotta (optional) or (Link Backup)
- Vanilla RTX Normals v1.7.3 (Release) or (Link Backup)
- Help Discord (optional)
- GitHub (may be unfinished)
- Glowing Ores (optional) or (Link Backup)
- Clear Glass (optional) or (Link Backup)
- Clear Water (optional) or (Link Backup)