Blue Archive Legacy is a specialized 3D weapon expansion that brings high-fidelity firearms from the popular anime and mobile game to Minecraft. Designed for creative PvP, roleplay, or anime-style milsim, the addon features custom models with unlimited ammo and smooth animations—including automatic inspections every few seconds. Whether you’re wielding its iconic guns or its unique melee weapon, this pack is the perfect choice for players looking to recreate the world of Blue Archive in their custom maps.
Cre: Kangkung-557
Blue Archive
Arsenal & Gameplay Mechanics
12 Guns + 1 Melee: Arm yourself with character-themed gear, such as the Fox SMG45, each featuring meticulously detailed 3D models and high-quality animations.
Automatic Inspection: Weapons feature a built-in “auto-inspect” mechanic that triggers every few seconds, showcasing the fluid animation work.
Creative-Ready: Optimized for Creative Mode with unlimited ammunition and a focus on roleplay—items are non-craftable to keep the experience streamlined for custom maps and PvP.
Full Blue Archive Weapon
Fox SMG45
Rabbit T39
Logic and Reason
THE ISOPUS
Southern Star
Secretary Vote
White Fang 465
Flash Inspiration
Pen
Type Two Automatic Rifle
Nan Dash
Light Sword Supernova
Note: Enabling all experimental is highly recommended and this addon is compatible with game version 1.21.20
The Orbital Railgun Addon empowers players to rain destruction from the skies, allowing you to summon high-impact orbital strikes complete with custom SFX and stunning visual effects. This highly configurable expansion creates massive craters and a powerful black hole effect upon impact, all while remaining achievements-friendly for your survival world.
Precision Targeting: Utilize the Laser Targeter item to lock onto any ground location with pinpoint accuracy.
Devastating Orbital Strike: Once a target is set, a massive high-energy beam descends from space, triggering a colossal explosion and incinerating everything in its wake.
Balanced Gameplay: Features a built-in Cooldown Mechanic, requiring a recharge period between strikes to maintain survival balance and prevent spamming.
Immersive Visuals & Audio: Experience the power through Custom Animations, featuring unique charging effects and thunderous sound cues for every impact phase.
RG Shader is a texture-based enhancement designed to bring life to your environment through realistic animations for all grass and foliage. By introducing custom fog effects, it creates a beautiful light-scattering atmosphere throughout your world. This pack is the ideal alternative for players who cannot run “Vibrant Visuals” or prefer not to use patches. We highly recommend giving this shader a try to elevate your gameplay experience.
With 1.10 marking double digits, this is one of our biggest updates yet! Featuring full support for the Tiny Takeover drop, many new actions, movement animation updates, and a massive range of improvements, we hope you love it! 🥑
Creator Addon: Orevillestudios
Image by MAM
Highlights
Full Tiny Takeover Drop Support: All the babies!
Playable Morph Characters!
New Actions: Flipping, Superhero Landing, Rolling, Sitting!
Directional Swimming & Dolphin’s Grace!
Player Movement Overhaul!
Better Boats: Themed Designs!
Optional 3D Models for Tools!
Pack Settings: Customise your Experience!
Cherry Biome Mob Variants!
Improved 3D Items: Coloured Potions, Beds, Banners & More!
New Nametags, Costumes & Skins!
…and so much more!
New Content
All the Babies
Added custom baby variants for mobs that don’t normally have them.
These “Fake Babies” can spawn naturally in the world. Hostile mobs with a 0.5% rarity, and friendly mobs with either a 5% or 20% chance.
See the Nametags section for details on all of the affected mobs and their spawn rate.
Morphs
Transform into a range of fully custom 3D characters, each with unique visuals, effects, and animations!
Disabled (Default Player Model)
Mini Me (A baby version of your own skin!)
The items are the same size so you’re carrying big items!
Rana (Frog Girl)
Rana’s hat blinks
Super secret Rana-specific idle animation when standing stationary for a while involving Rana’s hat.
Goober (Slime)
More bouncy animations!
Lucy (Axolotl)
Includes a special sitting animation variant which makes Lucy jump into her bucket and take a cozy nap. Read the “Sitting” section for details.
Interacting whilst sitting will also cause Axolotl to change colour
Pixie (Allay)
Floating animations replace the usual movement animations.
Iris (Ender Eye)
Floating head, and animated blinking!
Rusty (Redstone Golem)
Piston legs which extend on jump!
Ash (Blaze Knight)
Animated blaze rods.
Echo (Sculk Whisperer)
Glowing eyes, and tendril animations!
Bandit (Fox)
Excluding Mini Me & Rana, all Morphs have custom sound design for walking and being hurt!
Note: Morphs currently do not show in Multiplayer, only you will see the Morph you have selected. They are also Expressions compatible, so we hope all of our console friends can now enjoy a slice of the Expressions feature!
BalancingAnimations
You can now balance on narrow surfaces.
Walk across Fences, Walls, Iron Bars, Chains, End Rods, Lightning Rods or Cauldron edges to see the new Balancing animation.
Arms extend outwards whilst balancing, and there is a surprised facial animation on Expression compatible skins.
Player is properly positioned on blocks (No more floating above fences!).
The animation starts and stops based on your movement speed as you progress across the narrow surface.
Flipping Animations
Perform a flip while airborne!
Crouching while airborne triggers a flip.
You can flip forwards, backwards or sideways based on the movement direction. If you are moving backwards, you will flip backwards!
Superhero Landing
Hit the ground hard with a powerful landing!
When landing from a fall while stationary, you’ll drop into a heavy impact pose.
Begin moving to exit the animation early.
If moving on landing, a lighter one-handed landing will play instead.
Falls from 8+ blocks create a ring of dust on impact.
Roll Landing
Turn a hard fall into a smooth getaway! When landing whilst sprinting from a 4+ block fall, you’ll go into a forward roll, carrying your movement into the landing.
Sitting
Rest your weary legs wherever your journey takes you.
Sneak for 5 seconds, then look slightly downward to sit.
Once seated, you no longer need to hold crouch.
Jump or start to move to stand back up.
Some Morphs cannot sit due to their model not supporting it well. Allay, Blaze Knight, Fox and Redstone Golem are part of this list.
Swimming
Direct Swiming
Swimming now supports full directional movement, including sideways and backwards.
Dolphin’s Grace
A new fast swimming animation now triggers when moving quickly in water, such as when traveling along side Dolphins.
Player Movement
Overhauled to feel more smooth!
Combat Mode:
Activates when attacking.
Body stays facing forwards, ready to strike.
Sideways movement now uses strafing instead of fully rotating.
Exits combat mode after 10 seconds.
Directional movement improvements:
Backwards walking animations have been improved.
When sneaking, sideways movement now uses a side stepping animation. (Similar to Combat Mode)
Improved transitions:
Landing now blends smoothly back into the run animation rather than “resetting” the leg.
Jumping now pushes off of the planted foot.
Rotation Animation:
Revamped the rotation animation to be more fluid when standing still and moving your camera.
Body rotation no longer fully matches head rotation, a small quality of life change allowing for more natural poses and better screenshots.
Better Boats
Each boat now has a unique design based on its wood type.
Custom textures for every wood type (For example, Jungle Boats now appear mossy!)
Improved model with a more cubic, less cut-off square shape.
Chests now have a unique texture for each boat.
Updated the Hand Held models and Item Icons to match the new boat designs.
Bamboo rafts now feature staggered stalks with varying lengths.
3D Tools
At long last, you can now play with 3D tools!
Replaces traditional 2D tools with fully custom 3D models!
Sword, Trident, Axe, Pickaxe, Shovel, Hoe, Bow and Cross Bow.
Updated the 2D planes on the trident to be slightly 3D.
Note: By default, this feature is disabled and must be toggled on. More information in the Pack Settings section.
Hurt Animations
Third Person hurt animations are now more smooth.
Added a custom First Person hurt animation, rather than just re-using the Third Person animation in First Person.
Pack Settings
Customise how Actions & Stuff behaves to suit your playstyle. To configure pack settings, head to Actions & Stuff’s Resource Pack and click the small Settings Icon.
3D Tools: At long last, you can now play with 3D tools!
Replace traditional 2D tools with fully custom 3D models.
Sword, Trident, Axe, Pickaxe, Shovel, Hoe.
Updated the 2D planes on the trident to be slightly 3D.
Axolotl Colour: Pick the colour of your axolotl in a bucket when you hold it in hand. Choose between Pink, Gold, Cyan, Brown, and Blue.
Morphs: Replace your default player model with a range of fully custom 3D characters, each with different visuals, effects and unique animations. Read the Morphs section for more information.
Entity Biome Variants: Choose if special biome mob variants can spawn on their own, or only appear when you name a mob with a nametag.
Armour Visibility: Choose how equipped armour shows up on you. See it on your arms in first person, keep the normal vanilla look, or hide it completely.
Tool Enchantment Glint: Choose how enchanted tools look in your hand. Add a custom outline, a custom glint, enable both, or turn both off and keep the vanilla style.
Enchantment Effect Colour: Pick the colour of the enchantment outline. Lots of colours to make your enchanted tools stand out.
Totem of Undying Opacity: Choose when your totem becomes see-through in first person. Makes the totem less distracting when you play while holding it in either hand. You can disable the effect if you want to always keep it fully opaque.
Enable Expressions: Give your player skin more life with blinking, eye movement, and animated eyebrows. If you experience issues with any of the skins you are using or on servers, you should disable this option.
Costumes: Turns some leather armour with trims into custom themed costumes. Only works with the Full Experience texture style.
Item Swap Sounds: Play a sound whenever you switch items in your hotbar.
Better Rain Particles: Choose between custom rain particles or the vanilla rain look. We are unable to change the colour of the rain from Blue to Grey in Vanilla & Custom Experience as this particle is hard coded. This feature just includes the raindrop particles.
Legacy Baby Chick Model: Switch between the Legacy Actions & Stuff Chick and new Tiny Takeover Chick model. You can also use the nametag “Peep” or “Hatchling” to have a mixture of both designs!
Note: This is just the beginning for Pack Settings and we plan to continue updating this feature, let us know what you want to see next!
More 3D Items
Beds (At long last, all 16 colours! The names in the Action Bar are also coloured when held.)
Tipped Arrows (Revamped Arrow 3D Model as well as the Item Icon. The wood of the arrow is tinted green for arrows with a negative effect.)
Banners (Complete with a new design – Excluding the Ominous Banner which will still show up as a white banner in your hand. We will explore solutions.)
Firework Star
Potions and Bottles (A complete revamp with all new designs! There is also a new glowing effect, and a green tinted glass to better highlight potions which have a negative effect.)
Drinkable Potions
Splash Potions
Lingering Potions
Honey bottle
Dragon’s Breath
Bottle o’ Enchanting
Ominous Bottle
Glass Bottle
Note: We found a technique to create unique 3D models for these items which was previously impossible. We are however still unable to turn items such as the Fishing Rod, Held Armour, Harness etc into 3D models but will continue looking for solutions to this. It is also worth noting that the intended colour will not appear correctly for other players holding the items, only yourself.
Cherry Mob Variants
Many mobs now appear with a Cherry covered overlay texture when spawned in a Cherry Grove biome. You can also use the nametag
Cherry. See the Nametags section for details on all of the affected mobs. There is also a very rare fully pink Creeper which spawns 1% of the time. Trigger this variant with the nametag
Blossom.
Coloured Lights
Lighting has been completely transformed with vibrant, coloured illumination.
Light emitting blocks now cast coloured light when using Vibrant Visuals.
From the warm amber of a torch to the eerie neon of soul fire, every light source now casts coloured light on the environment.
All Candles each emit a unique lighting colour, which we think will be a great addition for builders to help add atmosphere into your worlds.
Note: We recommend testing coloured lights on a white surface to preview how the look!
Coloured Candles
Each candle has a coloured flame particle to go along with the new Coloured Lights feature.
Note: We plan to revamp the design in the Particles Update. We also recommend testing coloured lights on a white surface to preview how they look!
Pumpkin Overlay
Updated pumpkin overlay to feel like you’re inside the pumpkin, replacing the dark blur with clearer visibility.
Golden Dandelion
A mystical flower with the power to alter age!
Held in both hands, with a soft pulsing glow effect.
Using it causes the flower to shake and pulse.
Using it on mobs creates a glowing ring effect with sparkles.
When placed, the flower will pulse every so often.
Axolotl Idles
Now even cuter, with 5 new idle animations!
2 curious look-around animations, a happy wiggle, a playful jump scare, and a friendly wave.
Axolotls will now give you a friendly greeting by waving when equipped.
Tiny Takeover
Added full support for Tiny Takeover with the new Baby Mobs in the Vanilla Experience along with the Golden Dandelion. More information below.
Cubic Chicken
Reworked the Full Experience Chickens to better match the new Minecraft design
Baby Chickens now have a 5% chance to spawn with an Egg Shell on their head. They will occasionally flick it up, and it will fall back down. Read the Nametags section for more information.
The original Actions & Stuff Chicken lives on through the nametag
Hatchling or Peep, and the Legacy Baby Chicken Design Pack Setting.
REMEMBER WHO YOU ARE!
Rabbit Rework
Rabbits have been refreshed with a more varied design.
Updated to match Minecraft’s newer style, with additional refinements.
Added biome specific variants with unique looks.
Variations include different ear positions, amount of fluff, and visible teeth.
Baby rabbits have also been updated to match.
Updated the Killer Bunny nametag design.
Updated Spawn Egg & Item Icon to better match the new design.
All animations were redesigned to suit the new Rabbit geometry.
Warden Facial Animations
The terror of the Deep Dark is now more expressive than ever.
The Warden now opens its mouth during roars, sonic booms, and when taking damage.
Improved facial animation across other general animations.
Updated to support Gourden & Yeti nametag variants.
Wolf Golden Tag
Tamed and named wolves now sport a shining golden tag on their collar.
Try it out with any nametag you want, such as Dennis!
Faithful Vanilla
Removed left over custom textures from the Beta Actions & Stuff from the Vanilla subpack for a more faithful Vanilla experience. This is a mind set we plan to adopt moving forwards to ensure that Vanilla Experience does not feel “too custom” as that is what is intended for the Full Experience. This includes the following mobs:
Baby Bee
Baby Chicken
Baby Slime
Baby Turtle
Cow
Creeper
Enderman
Evoker
Parched
Mooshroom
Pillager
Sniffer & Baby Sniffer
Vindicator
Witch
Axolotl 3D Planes
Adjusted the 2D planes on the Axolotl to be ever so slightly 3D. This is a design philosophy we will adopt moving forwards for all 2D planes.
Panorama
A new pink panorama set in the Cherry Grove biome, with babies galore.
Props
Miscellaneous
Added more props!
Target: Target
Orange Candle: Golden Candelabra
Beehive: Beehive
Bamboo: Bamboo Planter
Rose Bush: Rose Bush Planter
Spyglass: Telescope(Interact for a custom animation!)
Plushies
Added more plushie variants! Crouch + interact to cycle through different designs.
Black Wool: Spider
Brown Wool: Cow
Light Gray Wool: Chicken
Magenta Wool: Axolotl
Nametags
All the Babies (Baby Nametag)
Note: These “Fake Babies” can spawn naturally in the world, too. Hostile mobs with a 0.5% rarity, and friendly mobs with either a 5% or 20% chance. The Baby Wither does not spawn naturally. Good luck!
Cherry Mobs (Cherry Nametag)
A list of mobs you can use the cherry nametag for a cherry biome inspired design!
Miscellaneous
Costumes
Added 4 new costumes!
Cherry Blossom Dress (Spire Trim)
Wildflower Dress (Eye Trim)
Pirate Outfit (Tide Trim)
Maid Uniform (Bolt Trim)
Improvements
Slightly cleaned up Nether Portal texture.
Improved the sync of many baby mob’s walk cycles so that they are better attached to the ground.
Improved Cape animation to be more fluid.
Re-Added the fire overlay. We added this in the 1.6 update then had to remove it in 1.8 as Vibrant Visuals broke the effect. Recently however it is no longer broken, so we can add it back in!
Updated Flowing Lava texture.
Added a universal nametag for
Festive & Halloween
Mobs so that all of the seasonal nametags don’t need individually memorized.
Water in Vibrant Visuals is now less transparent. We still think it could do with being more opaque, and will look at other techniques to do this without sacrificing Fancy Graphics water.
Changed Blaze material to have no shading for a slightly brighter look.
Added Pig sounds to Pig Creeper.
Added outline to enchanted books.
Rudolph and Reindeer can now have the Snowy overlay.
Adjusted Bed 3D item to have a better fall animation in first person.
Added various missing Snowy Baby mobs for the Pillager, Skeleton, Witch, Wandering Trader and Iron Golem.
Added extra names for the Baby Wolf,
Pup & Puppers
Slightly adjusted Plains fog colour to be less saturated.
Reduced “shakiness” when attacking whilst moving.
Fixed momentum from falling deaths carrying into respawn animation.
Arrows wiggle more when they impact a surface.
When holding the Spear in the “Charge” state, the character will return to the standing pose after it fatigues, rather than holding it charged forever.
Made the Gourden nametag’s beating heart (Which is a flame), slightly more emissive.
Idle Animation revamp, most idle animations have been slightly altered to improve them.
Added some miscellaneous UI textures to improve overall look and feel of the creative inventory panel and some workstation panels. (Crafter, Smithing Table, Brewing Stand)
Added missing UI textures for the frozen, wither and horse HUD hears.
Added UI textures for the locator bar.
Improved some UI textures in the settings section as well as the Marketplace section of the game.
Improved pumpkin hot air balloon design to include stem foliage.
Download Action and Stuff V1.10 (From Marketplace)
Powered by the acclaimed Timeless and Classics Zero (TaCZ) system, TACZ Golden Zero is a premium 3D weapon expansion that brings elite craftsmanship to your arsenal. This edition features iconic firearms reimagined with a luxurious gold-and-black aesthetic, all while maintaining the advanced mechanics and ultra-realistic animations the TaCZ system is known for.
Elevate your combat experience with a selection of high-tier TaCZ firearms, now reimagined with polished gold textures and custom firing sound effects for a truly elite feel.
Weapon List
Pistols
Golden Deagle: A high-damage .50 caliber pistol with a sharp metallic shine.
Glock 17 Gold: A sleek, reliable handgun with polished detailing.
Assault Rifles:
AK-47 Gold: The classic rifle with a premium wooden and gold finish.
M4A1 Gold: Features smooth handling and modern optics.
Mk-556 Gold: A reliable tactical rifle with high fire rate.
SCAR-H Gold: A high-power battle rifle with a refined finish.
Submachine Guns (SMGs):
MP5 Gold: Compact and fast-firing with clean gold textures.
P90 Gold: Futuristic design with striking gold accents.
Specialty Weapons:
AWP Gold: A deadly, elegant bolt-action sniper rifle.
AA-12 Gold: A fully automatic shotgun designed for heavy room clearing.
Experience the post-apocalypse in Minecraft with Fallout Remake, a massive survival expansion heavily inspired by the Fallout franchise. Survive a nuked wasteland filled with iconic creatures, high-tech factions, and legendary gear.
Cre: RedStarStudios
Fallout Remake
Features custom 3D guns with reload mechanics/animations/sounds, Power Armors (multiple sets + paints), structures (Raider Bases, Enclave HQs), blocks/items, and faction spawns for true Fallout chaos in survival worlds!
Experience Minecraft through a new lens with Xiao Reimagined Reborn, a vibrant visuals shader built for the modern Bedrock rendering pipeline. This pack transforms your world into a cinematic masterpiece, featuring ethereal purple-tinted skies and stunning volumetric sun rays. From the warm gold of a fresh sunrise to the deep, fiery orange of sunset and the serene blue of a moonlit night, every moment is a work of art.
Designed with performance in mind, Xiao Reimagined Reborn brings high-end aesthetics to everyone, ensuring a buttery-smooth experience on both low-end and flagship devices.
💡 Pro Tip: Start by using Creative Mode to explore all the new mechanics and items.
Getting Started: Access tools via commands (e.g., /give @s bn:selection_wand) or creative inventory. Sneak Use often reveals more options!
Settings Tool (bn:bwe_settings): Your hub for addon customization. Adjust world settings (particles, undo limit, brush size) and player settings (creative flight speed, Auto Spectator).
Selection & Basic Operations:
Selection Wand (bn:selection_wand): Define a 3D area (Pos A & Pos B) for editing. Sneak Use to expand/contract, view info, or clear.
2. Clipboard Tools:
Copy (bn:copy): Copies your selection (optionally with entities) to clipboard.
Cut (bn:cut): Copies selection then removes original blocks.
Paste (bn:paste): Pastes clipboard contents. Sneak Use for advanced options like pasting at original location, entity control, integrity (ruined look), rotation, and mirroring.
3. History Tools:
Undo (bn:undo): Reverts your last addon operation.
Redo (bn:redo): Re-applies an undone operation.
Understanding Material Input: Specify blocks as a single ID (e.g., stone) or a Weighted Block Mix (e.g., stone:5,dirt:1) for randomized, natural-looking placements.
4. The Edit Tool (bn:edit): Opens a menu for various selection-based operations:
Fill Options: Fill selection solid, hollow, as a frame, or just walls.
Replace Blocks: Swap specific blocks within the selection.
Generate Terrain: Procedurally create landscapes (see Advanced Features).
Count Blocks: Tallies block types in selection.
Stack/Repeat Selection: Duplicate your selection multiple times in a chosen direction.
Edit Selection In Place: Rotate, mirror, or offset blocks within the selection.
Manage Palettes: Access the Palette System.
Preset Actions: Quick actions like removing trees, liquids, or flattening terrain.
Creative Building & Landscaping:
Brush Tools “Paint” blocks into the world. Sneak Use any brush to change its settings (shape, size, material source – Manual, Active Palette, Saved Palette).
1. Regular Brush (bn:brush): Places blocks in various shapes (Sphere, Cube, Cylinder, etc.). Can be hollow or have soft/feathered edges.
2. Paint Brush (bn:paint_brush): Replaces existing non-air blocks. Can use a mask to only paint over specific block types.
Mask Picker Tool (bn:mask_picker): Quickly add/remove blocks to the Paint Brush mask.
3. Height Brush (bn:height_brush): Raises or lowers terrain within the brush shape.
4. Foliage Brush (bn:foliage_brush): Scatters plants using presets or custom lists.
Detailing & Construction: Line & Path Tools
1. Line Tool (bn:line_tool): Draws a 1-block thick line between two set points using chosen materials.
2. Path Tool (bn:path_tool): Create paths by connecting multiple points. Sneak Use to finish path, set material, choose shape (Linear, Smooth, Bezier, Arc), adjust width, and manage points.
WorldEditAdvanced Features
1. Terrain Generation (via Edit Tool): Procedurally generate landscapes within your selection using noise algorithms (Simplex, FBM, Worley). Customize base/surface materials, height, scale, seed, and advanced parameters like FBM octaves or Domain Warp for natural effects
2. Palette System: Create and reuse collections of blocks (with weights).
Palette Picker Tool (bn:palette_picker): Add/remove blocks from your temporary “Active Palette.”
Active Palette: Your current working block mix, used by many tools.
Manage Palettes (via Edit Tool): Load, edit, save, create, or delete permanent “Saved Palettes.” Create palettes directly from a selection’s contents.
Player Convenience
Auto Spectator (via Settings Tool): If enabled in Creative flying, automatically switches you to Spectator mode when flying into walls to prevent getting stuck.
Experiment and use Undo/Redo freely! For an in-depth explanation of all features and settings, please consult the full in-addon guide book or the detailed video tutorial linked with this addon. Happy building!
Never fear the dark again! With this Torch OffHand addon, you can now use a torch to illuminate your surroundings in real-time as you move. For even better efficiency, you can equip a torch in your off-hand (second hand), leaving your main hand free for tools or weapons.
Fully compatible with Minecraft Bedrock 1.21.x, this is the perfect companion for cave explorers and night travelers.
Compatible with any Addons || Realms!! || Action and Stuff
This add-on does not disable achievements No need any experimental games DOES NOT USE PLAYER.JSON
Torch OffHand (BP): The Behavior Pack required for the addon’s logic and mechanics.
Torch OffHand (RP): The Resource Pack required for the addon’s textures and visuals.
Note: Both the BP and RP must be active in your world settings for the addon to function properly.
Light underwater
Added dynamic lighting support for Sea Pickles, allowing them to emit light even when held. By interacting with the item or crafting its off-hand variant, you can now carry a light source beneath the waves. It’s the perfect tool for navigating shipwrecks and dark ocean trenches without losing your momentum.
How It Works 💡
Main Hand: Simply hold a standard torch to instantly illuminate your surroundings at night or in caves.
Off-Hand Usage: To use a torch in your second hand, you need to “convert” it. Place a standard torch into any Crafting Grid (inventory or crafting table) to receive a specialized Off-Hand Torch.
Dual Wielding: Once crafted, place the new torch into your shield slot to light your path while keeping your main hand free for tools or weapons.
🛠️How to Equip the Off-Hand Torch
To move a torch to your off-hand, simply interact (right-click or long-press) with the item. However, to prevent accidentally placing the torch on the ground, please note:
Distance Requirement: You must not be looking at any blocks within an 8-block radius for the switch mechanic to activate.
Pro Tip: Look up at the sky or into an open space when interacting with the torch to quickly move it to your secondary hand!